This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material.
Constant Value of 0:
[Image Removed]
Constant Value of 1:
[Image Removed]
Scalar Value of 0:
[Image Removed]
Scalar Value of 1:
[Image Removed]
Also Reproduced in Main Promotable-CL-2579896 & Releases/4.8/Promoted-CL-2573784
RESULTS: Blendable Material does not look the same when using a Scalar and a Constant
EXPECTED: The Blendable should produce the same results no matter a Scalar or a Constant.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.7.6, 4.8, 4.9, 4.14 |
Created | Jun 8, 2015 |
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Resolved | Mar 1, 2017 |
Updated | Apr 27, 2018 |