(Enduring Games)
I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails:
(GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DECAL_RECEIVER);
The corresponding bit contains a nan instead of a 0 (Line 1080 in 5.0.3)
Included a render doc capture in which:
Event 1339 draws a procedural mesh (Green and pinkish mesh)
Event 1358 draws the static mesh (white mesh).
Both these meshes have “Receives Decals” turned off.
The problem does not occur when the material has the decal response set to off.
Included Test Project:
1. Open provided test project
2. Open DecalTest map if not already open
3. Observe the procedural mesh influenced by orange decal even with “Receives Decals“ turned off in the component while normal static mesh is not affected by decal as expected.
From Scratch:
1. Open a map
2. Create a blueprint actor with a procedural mesh component, add functionality to copy from mesh and initialize procedural mesh with a basic cube
3. Add a decal actor to the world
4. Create a decal material with a base color other than black and assign to decal actor
5. Add a normal static mesh cube to the scene
6. Move procedural mesh and static mesh within decal bounds
7. Disable “Receives Decals” on both mesh components and observe difference
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-167164 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.27, 5.0.3, 5.1 |
Target Fix | 5.2 |
Created | Oct 14, 2022 |
---|---|
Resolved | Nov 25, 2022 |
Updated | Dec 14, 2022 |