I've tried implementing BP logic off an EI Event using Any Key, never executes.
Tried having the associated Input Action have Consume Input set to true- still nothing.
I'm not sure what the expected behavior here should be- it may have gotten disabled previously to prevent issues? Seems like if it was fully operational it could cause issues with all other inputs.
Perhaps remove it as an option from the key Value selection list and instead create a unique event/function or an asynchronous function call that waits for input and reports the key pressed?
Actual Result: Pressing any keyboard key does nothing.
Expected Result: Pressing any keyboard key prints the string.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-167728 in the post.
0 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Fix Commit | 25586961 |
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Main Commit | 25602489 |
Created | Oct 19, 2022 |
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Resolved | May 24, 2023 |
Updated | Aug 21, 2023 |