Duplicate of UE-12481
If a breakpoint is placed on a node in blueprints and then PIE is started, if the breakpoint node is triggered and the user presses F10 (keyboard shortcut to skip to next node), the logic will not continue on to the next node.
1. Open Editor (any project)
2. Open Character BP
3. Place a breakpoint on a node that has nodes attached to its output (to keep the logic moving forward)
4. Press PIE
5. Use the function/mechanic that utilizes the node with a breakpoint on it
6. Press F10
Results:
The editor does not skip to the next node
Expected:
The editor moves to the next node to continue following the blueprint logic through the function/mechanic.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Created | Jun 10, 2015 |
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Resolved | Jun 11, 2015 |
Updated | Apr 27, 2018 |