FLineBatcherSceneProxy doesn't implement the custom depth in its GetViewRelevance function.
Something like Result.bRenderCustomDepth = ShouldRenderCustomDepth(); is missing in that function.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168059 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Oct 24, 2022 |
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Updated | Aug 19, 2024 |