If a blueprint has a breakpoint on a node and that node is utilized in PIE, the Event Trace in the Debug Log window will register each action taken by the blueprint multiple times.
1. Open Editor (any project)
2. Open any blueprint
3. Set a breakpoint in the blueprint event graph
4. Open Debug by going to Window>Debug
5. Press PIE
6. Perform action that will fire node with breakpoint attached.
Result:
Breakpoint is hit, actions in the Event Trace will register multiple times.
Expected:
Breakpoint is hit, nodes register 1 time per action taken.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.6, 4.8 |
Created | Jun 10, 2015 |
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Resolved | Aug 12, 2016 |
Updated | Jul 14, 2021 |