It has been noted that the default BelowNormal process priority set in UnrealBuildTool is not handled well with the Gen 12 Intel CPUs as processes are only scheduled on the E-Cores which causes degraded performance when compiling code. The calculation for the number of parallel jobs may also need to be adjusted.
see udn
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168380 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Target Fix | 5.2 |
Created | Oct 26, 2022 |
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Resolved | Jan 7, 2023 |
Updated | Feb 4, 2023 |