import into level the attach fbx
do not import the materials (uncheck all in the materials tab)
once import is done right click the imported scene data and choose re-import
hit import button
Result crash
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Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168604 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Oct 27, 2022 |
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Resolved | Oct 27, 2022 |
Updated | Sep 15, 2023 |