(Enduring Games)
Conversation with customer includes test project within which the config changes are also
present for review.
Licensee test project here - [Link Removed]
1. Place two or more actors in a new empty scene.
2. Turn light to static.
3. Generate HLODS.
4. Bake light with GPULM.
5. Look at the messed up lightmaps when observing the HLOD. Use distance override command
or move away to make sure HLOD mesh is visible.
6. Remove the HLODS from the scene and rebake light.
7. Look at the clean lightmaps.
(Included videos of repro steps from customer)
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
What does the number (2152,1-34) in glsl error mean?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169248 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Created | Nov 4, 2022 |
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Resolved | Nov 4, 2022 |
Updated | Jun 8, 2023 |