Open AncientGame's AncientWorld
Look at the fire
change r.SeparateTranslucency=0
notice how it gost
change r.TSR.ShadingRejection.Flickering.Period 1 or below
notice how it no longer ghost
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169524 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Nov 8, 2022 |
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Resolved | Nov 8, 2022 |
Updated | Dec 6, 2022 |