A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project.
If the Tilemap alone is dragged into the viewport it renders fine when played with any option.
I noticed that when attempting to compile the blueprint with the PaperTileMap component, it provides a warning about using an early class and will not actually compile of the component is selected within the blueprint. However, if you select the Blueprint(self) it compiles correctly.
Tested in 4.7.6 and issue does not occur. Marked as regression.
1. Open the attached project.
2. Drag the blueprint into the level next to the tilemap already placed in the viewport.
3. Press Play in Editor (PIE).
4. Press Play in 'Mobile Preview' and 'Launch On' the local machine.
5. Open the Blueprint and click the PaperTileMap component and notice how the blueprint now requires re-compiling.
Outcome: Tile Map does not render or compile as blueprint, but renders as single asset.
Expected: The blueprint will compile successfully and render the Tile Map Component as it does without being a component within a blueprint.
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Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.8 |
Created | Jun 12, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
8034 - danielvmacedo |
8033 - danielvmacedo |