Looking at the T3D snippet of the get variable node, the VariableReference points to the local variable of the original function instead of the new one.
Current: a warning will display that the local variable could not be found
Expected: no warnings
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169783 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 5.1 |
| Created | Nov 10, 2022 |
|---|---|
| Updated | Feb 13, 2024 |
| 10339 - projectgheist |