If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being rotated by rotating the viewport.
1. Create a new project
2. Add a Camera
3. Right click the camera in the world and select 'Pilot 'CameraActor''
4. Right click the CameraActor in the world outline
5. Under transform, select 'Lock Actor Movement'
6. Attempt to move the camera by turning the viewport or using the WASD keys
Result: The camera cannot be moved by WASD, but can be turned by turning the viewport
Expected: The camera should be locked completely and unable to be moved
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
Does media player's OpenFile method support dynamically opening a video file?
Head over to the existing Questions & Answers thread and let us know what's up.