Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:
Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1082]
Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression.
Actual Result: Editor Crashes immediately
Expected Result: Editor should not crash, Geometry Collection should fracture as expected
Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1082]
UnrealEditor-Chaos!FGeometryCollectionPhysicsProxy::Initialize(Chaos::FPBDRigidsEvolutionBase *) [GeometryCollectionPhysicsProxy.cpp:475] UnrealEditor-Chaos!Chaos::FPBDRigidsSolver::RegisterObject(FGeometryCollectionPhysicsProxy *) [PBDRigidsSolver.cpp:639] UnrealEditor-GeometryCollectionEngine!UGeometryCollectionComponent::RegisterAndInitializePhysicsProxy() [GeometryCollectionComponent.cpp:2573] UnrealEditor-GeometryCollectionEngine!UGeometryCollectionComponent::OnCreatePhysicsState() [GeometryCollectionComponent.cpp:2494] UnrealEditor-Engine!UActorComponent::CreatePhysicsState(bool) [ActorComponent.cpp:1633] UnrealEditor-Engine!UActorComponent::RegisterComponentWithWorld(UWorld *,FRegisterComponentContext *) [ActorComponent.cpp:1354] UnrealEditor-Engine!AActor::IncrementalRegisterComponents(int,FRegisterComponentContext *) [Actor.cpp:5250] UnrealEditor-Engine!ULevel::IncrementalUpdateComponents(int,bool,FRegisterComponentContext *) [Level.cpp:1594] UnrealEditor-Engine!UWorld::UpdateWorldComponents(bool,bool,FRegisterComponentContext *) [World.cpp:2331] UnrealEditor-Engine!UWorld::InitializeActorsForPlay(FURL const &,bool,FRegisterComponentContext *) [World.cpp:4888] UnrealEditor-Engine!UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer *,FGameInstancePIEParameters const &) [GameInstance.cpp:509] UnrealEditor-UnrealEd!7ffc6ecd0000 + d1b1d5 UnrealEditor-UnrealEd!7ffc6ecd0000 + d41ed9 UnrealEditor-UnrealEd!7ffc6ecd0000 + d1be2b UnrealEditor-UnrealEd!7ffc6ecd0000 + d5bc0a UnrealEditor-UnrealEd!7ffc6ecd0000 + d5f827 UnrealEditor-UnrealEd!7ffc6ecd0000 + d5eff1 UnrealEditor-UnrealEd!7ffc6ecd0000 + 6d260e UnrealEditor-UnrealEd!7ffc6ecd0000 + 114dcd6 UnrealEditor!7ff767ec0000 + 852c UnrealEditor!7ff767ec0000 + 2279d UnrealEditor!7ff767ec0000 + 2288a UnrealEditor!7ff767ec0000 + 255a0 UnrealEditor!7ff767ec0000 + 36ea4 UnrealEditor!7ff767ec0000 + 3a216 KERNEL32!7ffce54e0000 + 17034 ntdll!7ffce5850000 + 526a1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170057 in the post.
1 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Nov 14, 2022 |
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Resolved | Dec 15, 2022 |
Updated | Dec 16, 2022 |