Copying and pasting an array of nested instanced subobjects from a level instance into a Blueprint's defaults and adding that Blueprint to the level will prevent the actor instance from saving.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170389 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Nov 17, 2022 |
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Updated | Oct 1, 2024 |