Copying and pasting an array of nested instanced subobjects from a level instance into a Blueprint's defaults and adding that Blueprint to the level will prevent the actor instance from saving.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170389 in the post.
| 0 |
| Component | UE - Framework - Blueprint Editor |
|---|---|
| Affects Versions | 5.1 |
| Target Fix | 5.8 |
| Created | Nov 17, 2022 |
|---|---|
| Updated | Oct 28, 2025 |