Description

Regression: Tested in UE5/Release-5.0, issue also occurs

User has stated that they were using the Exclusion Volume to create a hole in the water for a cave or tunnel so that the water is not visible. The Exclusion Volume does block out the shader for the water while inside and underneath, but the surface of the water is still visible. If a user were to use this to create something along the lines of a cave/tunnel, the surface of the water would still be visible when it should not.

Steps to Reproduce
  1. Create a new Blank Template Project
  2. Create an Empty Level
  3. Create a landscape with Enable Edit Layers enabled
  4. Enable the Water plugin and restart the editor
  5. Add a Water Body Ocean on to the Landscape
  6. Add a Water Body Exclusion Volume and drag it into the Ocean
  7. In the Water Body Ocean's details panel, add the Water Body Exclusion Volume as a reference in the category Water (expand Advanced to see Water Body Exclusion Volumes)

Actual Result: Exclusion Volume removes the shader for the water body while within the box, but the waves for the surface of the water still remain

Expected Result: Nothing from the water body remains within the Exclusion Volume

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Non-Issue
ComponentUE - LD & Modeling - Terrain - Water
Affects Versions5.1
Target Fix5.2
CreatedNov 21, 2022
ResolvedNov 23, 2022
UpdatedNov 28, 2022
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