Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project name.
Edit:
This was working in 4.7.6 (Changelist 2513093).
The new behavior was seen in 4.8 (CL 2582202) and 4.9 (CL 2585362).
RESULT:
The callstack shown in the crash reporter will show a line for where the check failed in the project, but does not provide any information other than the name of the project (480NotWorking.png).
EXPECTED:
The callstack shows information about where the crash occurred in the project code (476Working.png).
MachineId:926CC4CD4DE75FA30341E2895D619D6E
EpicAccountId:2c96fbce8ce344c99520cc9b8922f191
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: false [Link Removed] [Line
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_TestCrashSymbols
UE4Editor_Engine!UPlayerInput::ProcessInputStack() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1084]
UE4Editor_Engine!APlayerController::ProcessPlayerInput() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\playercontroller.cpp:2366]
UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\playercontroller.cpp:3785]
UE4Editor_Engine!APlayerController::PlayerTick() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\playercontroller.cpp:2040]
UE4Editor_Engine!APlayerController::TickActor() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\playercontroller.cpp:3858]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\actor.cpp:105]
UE4Editor_Engine!FTickTaskSequencer::FTickFunctionTask::DoTask() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\ticktaskmanager.cpp:113]
UE4Editor_Engine!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:753]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\private\async\taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\private\async\taskgraph.cpp:273]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\private\async\taskgraph.cpp:991]
UE4Editor_Engine!FTaskGraphInterface::WaitUntilTaskCompletes() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:192]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\ticktaskmanager.cpp:232]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\ticktaskmanager.cpp:643]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\leveltick.cpp:697]
UE4Editor_Engine!UWorld::Tick() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\engine\private\leveltick.cpp:1181]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\source\unrealengine-4.8.0-release\engine\source\editor\unrealed\private\editorengine.cpp:1339]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\source\unrealengine-4.8.0-release\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2355]
UE4Editor!GuardedMain() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\source\unrealengine-4.8.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.8.1 |
Fix Commit | 2589892 |
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Created | Jun 15, 2015 |
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Resolved | Jun 17, 2015 |
Updated | Feb 5, 2017 |