Generated from CrashReporter
Fatal error: [Link Removed] [Line: 544] Could not write to
One possible repro (but is possibly outdated) can be found in [Link Removed].
Use the migration tool to migrate an asset over a read only file.
Customer Responses:
I was migrating an asset from another project to mine [Link Removed]
With 2 instances of UE 5.1 running two different projects, I initiated the migration of an Input Mapping Context named IMC_Default from one to the other, by right clicking the asset in the Content Drawer, selecting "Asset Actions", then "Migrate". The UE instance that crashed was the instance I was migrating the asset from. The instance of UE receiving the migrated asset did not crash but did not receive the asset. [Link Removed]
[File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp] [Line: 544] Could not write to <insert filepath here>
UnrealEditor-CoreUObject!SavePackageUtilities::WriteToFile(FString const &,unsigned char const *,__int64) [SavePackageUtilities.cpp:544] UnrealEditor-CoreUObject!static void <lambda_124c882df83ccb9993fdee7f08eaf9fd>::operator() [SavePackageUtilities.cpp:556] UnrealEditor-CoreUObject!static void <lambda_95c136a2c39708e132216095aefb4cf9>::<lambda_invoker_cdecl>(class UE::Tasks::Private::FTaskBase & const) [TaskPrivate.h:743] UnrealEditor-CoreUObject!UE::Tasks::Private::FTaskBase::TryExecute [TaskPrivate.h:432] UnrealEditor-CoreUObject!class LowLevelTasks::FTask * LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool) [TaskDelegate.h:171] UnrealEditor-Core!LowLevelTasks::FTask::ExecuteTask() [Task.h:656] UnrealEditor-Core!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask * &) [Scheduler.cpp:162] UnrealEditor-Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal(bool,bool) [Scheduler.cpp:361] UnrealEditor-Core!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent *,LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue *,unsigned int,bool) [Scheduler.cpp:402] UnrealEditor-Core!static void UE::Core::Private::Function::TFunctionRefCaller<<lambda_0a548c7e497de3cc77a9e48080e1524f>,void __cdecl(void) [Function.h:475] UnrealEditor-Core!FThreadImpl::Run() [Thread.cpp:67] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:149] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:79] KERNEL32!7fffe6f20000 + 174b4 ntdll!7fffe7ab0000 + 526a1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170830 in the post.
0 |
Component | UE - Editor - Content Pipeline - Content Browser |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Nov 22, 2022 |
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Resolved | Jan 3, 2023 |
Updated | Feb 4, 2023 |