Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.
#include "UObject/Object.h" #include "Engine/DataTable.h"
USTRUCT(BlueprintType)
struct FTestMemberStruct : public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool bMyBool;
UPROPERTY(BlueprintReadWrite, EditAnywhere,
meta = (EditCondition = "bMyBool==true", EditConditionHides))
int32 MyInt;
FTestMemberStruct()
{
bMyBool = false;
MyInt = 0;
}
};
USTRUCT(BlueprintType)
struct FTestArrayStruct : public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TArray<FTestMemberStruct> TestMemberArray;
FTestArrayStruct()
{
TestMemberArray = TArray<FTestMemberStruct>();
}
};
Actual Result: Crash
Expected Result: No Crash
Assertion failed: ContainerPtr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 676]
UnrealEditor_PropertyEditor!FStructurePropertyNode::GetValuePtrOfInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\StructurePropertyNode.h:130] UnrealEditor_PropertyEditor!FEditConditionContext::GetBoolValue() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\EditConditionContext.cpp:160] UnrealEditor_PropertyEditor!ApplyBinary<bool,<lambda_b0a2b9d0aaf18bf7200377dd344b0425> >() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\EditConditionParser.cpp:267] UnrealEditor_PropertyEditor!<lambda_417eba4eb6144e248eb898e448fbb106>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\ExpressionParserTypes.inl:142] UnrealEditor_PropertyEditor!UE::Core::Private::Function::TFunctionRefCaller<<lambda_417eba4eb6144e248eb898e448fbb106>,TValueOrError<FExpressionNode,FExpressionError> __cdecl(FExpressionNode const &,FExpressionNode const &,IEditConditionContext const *)>::Cal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:465] UnrealEditor_PropertyEditor!TOperatorJumpTable<IEditConditionContext>::ExecBinary() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\ExpressionParserTypes.inl:193] UnrealEditor_PropertyEditor!TOperatorEvaluationEnvironment<IEditConditionContext>::ExecBinary() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\ExpressionParserTypes.h:406] UnrealEditor_Core!ExpressionParser::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\ExpressionParser.cpp:728] UnrealEditor_PropertyEditor!FEditConditionParser::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\EditConditionParser.cpp:786] UnrealEditor_PropertyEditor!FPropertyNode::IsEditConditionMet() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:1035] UnrealEditor_PropertyEditor!FDetailPropertyRow::GetPropertyVisibility() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailPropertyRow.cpp:636] UnrealEditor_PropertyEditor!FDetailItemNode::ComputeItemVisibility() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailItemNode.cpp:730] UnrealEditor_PropertyEditor!FDetailItemNode::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailItemNode.cpp:715] UnrealEditor_PropertyEditor!FDetailLayoutBuilderImpl::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailLayoutBuilderImpl.cpp:883] UnrealEditor_PropertyEditor!SDetailsViewBase::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsViewBase.cpp:1077] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1439] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31] UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46] UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546] UnrealEditor_SlateCore!SWindow::PaintSlowPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2074] UnrealEditor_SlateCore!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:402] UnrealEditor_SlateCore!SWindow::PaintWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2108] UnrealEditor_Slate!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1115] UnrealEditor_Slate!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1167] UnrealEditor_Slate!FSlateApplication::PrivateDrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1349] UnrealEditor_Slate!FSlateApplication::DrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1069] UnrealEditor_Slate!FSlateApplication::TickAndDrawWidgets() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1636] UnrealEditor_Slate!FSlateApplication::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1493] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5491] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170907 in the post.
| 0 |
| Component | UE - Editor |
|---|---|
| Affects Versions | 5.1 |
| Target Fix | 5.1.1 |
| Created | Nov 23, 2022 |
|---|---|
| Resolved | Nov 29, 2022 |
| Updated | Dec 7, 2022 |