Description

If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it will be reflected correctly. 

Steps to Reproduce
  1. Open the attached project.
  2. Play in editor.
  3. Walk on the green and brown facing blocks (SM_Mesh_A). Walking on the green area will log "Grass" and walking on the brown area will log "Wood".
  4. Open Mesh(Col_ComplexCollisionMesh_A) and replace index0 and 1 in Material Slots. 
  5. Again walk on the green and brown facing blocks. 

Result:

Walking on the green area will log "Grass" and walking on the brown area will log "Wood".

Expected:

Walking on the green area will log "Wood" and walking on the brown area will log "Grass".

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170970 in the post.

1
Login to Vote

Unresolved
ComponentUE - Simulation - Physics
Affects Versions5.1
Target Fix5.6
CreatedNov 24, 2022
UpdatedOct 25, 2024
View Jira Issue