In the documentation page:
[Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/]
it is mentioned that:
[Image Removed]
But in both UE5.0 and 5.1, when user edit one instance of the packed level blueprint and commit it, or directly edit the blueprint itself, other instances in the level will update immediately. It is not as expected.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171087 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools |
---|---|
Affects Versions | 5.0.3, 5.1 |
Target Fix | 5.3 |
Created | Nov 28, 2022 |
---|---|
Resolved | May 1, 2023 |
Updated | May 3, 2023 |