In the documentation page:

[Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|]

it is mentioned that:

[Image Removed]

But in both UE5.0 and 5.1, when user edit one instance of the packed level blueprint and commit it, or directly edit the blueprint itself, other instances in the level will update immediately. It is not as expected.

Steps to Reproduce
  1. In level editor, selected actors and create a packed level actor.
  2. Duplicate several instances of the packed level blueprint in the level.
  3. Edit one of the instances and commit it.
  4. Other instances should keep their status as noted in official documentation, but they actually changed immediately.

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ComponentUE - World Creation - Worldbuilding Tools
Affects Versions5.0.35.1
Target Fix5.3
CreatedNov 28, 2022
UpdatedFeb 10, 2023