Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObjects on each one, which does not take into account the parent->child relationship for any bindings.
Really this code should be fixed up to use a FMovieSceneObjectCache and a dummy player so that it uses the correct logic for locating child bindings.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171104 in the post.
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Component | UE - Anim - Sequencer |
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Target Fix | 5.2 |
Created | Nov 28, 2022 |
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Resolved | Dec 5, 2022 |
Updated | Oct 3, 2024 |