When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work.
1. Recreate the attached actor blueprint
2. Notice that the delayed scale/location doesn't actually happen
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.8 |
Target Fix | 4.9 |
Created | Jun 16, 2015 |
---|---|
Resolved | Jun 19, 2015 |
Updated | Apr 27, 2018 |