Developer Notes

Duplicate of UE-20496

Description

Actors utilizing overlap or ignore collision for the pawn collision channel are inconsistently responding to pawn actors. In some levels the overlap works correctly, in others, the pawn is blocked by the same object.

Note: It appears the Pawn is blocked as long as the PhysicsBody collision channel is set to block, even if the pawn is set to no physics body or no collision.

Steps to Reproduce

1. Download and open attached project
2. Press PIE
3. Using WASD, move character into rope

Results:

Rope blocks player movement

Expected:

Player moves through rope, Hello and Goodbye are printed to screen.

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Duplicate
ComponentUE - Gameplay - Player Movement
Affects Versions4.8
CreatedJun 16, 2015
ResolvedJan 20, 2016
UpdatedJul 14, 2021
View Jira Issue