Description

Generated from CrashReporter

Steps to Reproduce
  1. Create a Paper2D tile set from any texture
  2. Make sure there's more than one tile in the set and make one tile have collision
    1. to do this add a new box to the "Collision Data" for the tile in the tile set editor
  3. Create a Paper2D tile map
  4. Select the previously created tile set
  5. Select the tile that has collision data
  6. Hover over the tile map panel so the preview cursor appears
  7. Select a tile that has no collision data
  8. Hover over the tile map panel so the preview cursor appears
  9. Close the tile map editor
Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001e0
UnrealEditor-Chaos!Chaos::FPhysicsSolverBase::GetExternalDataLock_External() [PhysicsSolverBase.h:677]
UnrealEditor-PhysicsCore!7ffa2a9d0000  + db547
UnrealEditor-PhysicsCore!7ffa2a9d0000  + dafa5
UnrealEditor-Engine!FBodyInstance::TermBody(bool) [BodyInstance.cpp:1573]
UnrealEditor-Engine!UPrimitiveComponent::OnDestroyPhysicsState() [PrimitiveComponent.cpp:941]
UnrealEditor-Engine!UActorComponent::DestroyPhysicsState() [ActorComponent.cpp:1656]
UnrealEditor-Engine!UActorComponent::ExecuteUnregisterEvents() [ActorComponent.cpp:1695]
UnrealEditor-Engine!UActorComponent::UnregisterComponent() [ActorComponent.cpp:1423]
UnrealEditor-Paper2DEditor!FEdModeTileMap::Exit() [EdModeTileMap.cpp:203]
UnrealEditor-UnrealEd!7ff9d9460000  + 108d192
UnrealEditor-UnrealEd!7ff9d9460000  + 71900c
UnrealEditor-UnrealEd!7ff9d9460000  + 6fe11a
UnrealEditor-UnrealEd!7ff9d9460000  + 27fc5
UnrealEditor-UnrealEd!7ff9d9460000  + 75aa28
UnrealEditor-Paper2DEditor!7ff9ac910000  + 50e61
UnrealEditor-UnrealEd!7ff9d9460000  + 27fc5
UnrealEditor-UnrealEd!7ff9d9460000  + dbd465
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 4553d
UnrealEditor-SlateCore!7ffa1f480000  + 3c67a
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 3c4e9
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 4553d
UnrealEditor-SlateCore!7ffa1f480000  + 3c67a
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 496f7
UnrealEditor-SlateCore!7ffa1f480000  + 3c47a
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 3c4e9
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-Slate!7ffa1faa0000  + b747a
UnrealEditor-Slate!7ffa1faa0000  + b12d2
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 495f7
UnrealEditor-SlateCore!7ffa1f480000  + 3c47a
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 4553d
UnrealEditor-SlateCore!7ffa1f480000  + 3c67a
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 3c4e9
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 496f7
UnrealEditor-SlateCore!7ffa1f480000  + 3c47a
UnrealEditor-SlateCore!7ffa1f480000  + 13e8ed
UnrealEditor-SlateCore!7ffa1f480000  + 3c4e9
UnrealEditor-Slate!7ffa1faa0000  + b074a
UnrealEditor-Slate!7ffa1faa0000  + 112557
UnrealEditor-Slate!7ffa1faa0000  + df267
UnrealEditor-SlateCore!7ffa1f480000  + 210d45
UnrealEditor-Slate!7ffa1faa0000  + 36bfb
UnrealEditor-Slate!7ffa1faa0000  + 3fb74
UnrealEditor-Slate!7ffa1faa0000  + 2705f6
UnrealEditor-Slate!7ffa1faa0000  + 296793
UnrealEditor-Slate!7ffa1faa0000  + 2a3e8
UnrealEditor-Slate!7ffa1faa0000  + ffca
UnrealEditor-Slate!7ffa1faa0000  + 76743
UnrealEditor-Slate!7ffa1faa0000  + 65223
UnrealEditor-Slate!7ffa1faa0000  + 5aecc
UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2219]
UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2726]
UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1895]
UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:925]
USER32!7ffa604f0000  + e858
USER32!7ffa604f0000  + e4ee
InkObj!7ff9a5f90000  + e7e59
atlthunk!7ffa5b5f0000  + 1118
USER32!7ffa604f0000  + e858
USER32!7ffa604f0000  + e299
UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:142]
UnrealEditor!7ff72dfe0000  + 7332
UnrealEditor!7ff72dfe0000  + 2287d
UnrealEditor!7ff72dfe0000  + 2296a
UnrealEditor!7ff72dfe0000  + 25680
UnrealEditor!7ff72dfe0000  + 371b4
UnrealEditor!7ff72dfe0000  + 3a516
KERNEL32!7ffa60d40000  + 174b4
ntdll!7ffa613f0000  + 526a1

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Fixed
ComponentUE - Simulation - Physics
Affects Versions5.1
Target Fix5.1.1
Fix Commit23588783
Main Commit23589659
Release Commit23588783
CreatedNov 29, 2022
ResolvedJan 10, 2023
UpdatedFeb 4, 2023