1) Right click in content folder, go into blueprint section, create a blueprint of class "Interchange Blueprint Pipeline Base"
2) Create an Editor utility widget blueprint
3) Create an import scene node from Interchange manager, make an importassetparameters struct, make an array for the override pipelines variable.
4) When adding an element to the array you will notice it does not allow you to select the custom pipeline blueprint
[Image Removed]
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171404 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Nov 30, 2022 |
---|---|
Resolved | May 26, 2023 |
Updated | Sep 15, 2023 |