NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.
Result: Crash
Expected: you get the current value of the input action
Note: I have been unable to repro this issue locally.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171406 in the post.
1 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Nov 30, 2022 |
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Resolved | Dec 1, 2022 |
Updated | Feb 4, 2023 |