Description

Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no.

 

Steps to Reproduce
  1. Create a new Blank BP project
  2. In Project Settings > Engine > Rendering  > Postprocessing > Set Custom Depth - Stencil Pass to Enabled With Stencil
  3. Place a cube in the level
  4. Enable Nanite on the cube
  5. In Details, enable Render CustomDepth Pass for the cube
  6. Enter a value for the Custom Depth Stencil Value
  7. Change the Viewport View Mode to Buffer Visualization > Custom Depth

Actual Result: The Nanite enabled cube renders black and see through

Expected Result: The Nanite enabled cube should render as colored against a black background

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Duplicate
ComponentUE - Graphics Features - Nanite
Affects Versions5.1
Target Fix5.2
CreatedDec 1, 2022
ResolvedDec 5, 2022
UpdatedDec 16, 2022
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