Description

Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order to support shadows for these lights, shadow maps would need to be sampled in this loop.

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Backlogged
ComponentUE - Graphics Features
Affects Versions5.1
CreatedDec 2, 2022
UpdatedFeb 13, 2025
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