Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner.
Actual Result: Editor Crashes. Only occurs when filter is enabled.
Expected Result: No Crash.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010 UnrealEditor_SceneOutliner!FActorBrowsingMode::CompareItemWithClassName() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorBrowsingMode.cpp:2260] UnrealEditor_SceneOutliner!TBaseSPMethodDelegateInstance<1,SSceneOutliner const ,1,bool __cdecl(ISceneOutlinerTreeItem const &,TSet<FTopLevelAssetPath,DefaultKeyFuncs<FTopLevelAssetPath,0>,FDefaultSetAllocator> const &),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295] UnrealEditor_SceneOutliner!FAssetFilter<ISceneOutlinerTreeItem const &>::PassesFilter() [D:\build\++UE5\Sync\Engine\Source\Editor\EditorWidgets\Public\Filters\AssetFilter.h:122] UnrealEditor_SceneOutliner!TFilterCollection<ISceneOutlinerTreeItem const &>::PassesAllFilters() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\FilterCollection.h:113] UnrealEditor_SceneOutliner!SSceneOutliner::CreateItemFor<FActorTreeItem,AActor *>() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Public\SSceneOutliner.h:526] UnrealEditor_SceneOutliner!FActorHierarchy::OnLevelActorAdded() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorHierarchy.cpp:594] UnrealEditor_SceneOutliner!FActorHierarchy::OnLoadedActorAdded() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorHierarchy.cpp:636] UnrealEditor_SceneOutliner!TBaseRawMethodDelegateInstance<0,FActorHierarchy,void __cdecl(AActor &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:476] UnrealEditor_Engine!ULevel::AddLoadedActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:951] UnrealEditor_Engine!FWorldPartitionLoadingContext::FDeferred::~FDeferred() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:147] UnrealEditor_Engine!IWorldPartitionActorLoaderInterface::ILoaderAdapter::RefreshLoadedState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionActorLoaderInterface.cpp:224] UnrealEditor_Engine!IWorldPartitionActorLoaderInterface::ILoaderAdapter::Load() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionActorLoaderInterface.cpp:46] UnrealEditor_WorldPartitionEditor!SWorldPartitionEditorGrid2D::CreateRegionFromSelection() [D:\build\++UE5\Sync\Engine\Source\Editor\WorldPartitionEditor\Private\WorldPartition\SWorldPartitionEditorGrid2D.cpp:479] UnrealEditor_WorldPartitionEditor!TBaseSPMethodDelegateInstance<0,SWorldPartitionEditorGrid2D,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:312] UnrealEditor_Slate!FUICommandList::ExecuteAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:111] UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1148] UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5291] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171825 in the post.
2 |
Component | UE - Editor |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Dec 5, 2022 |
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Resolved | Dec 13, 2022 |
Updated | Dec 13, 2022 |