Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner.
Actual Result: Editor Crashes. Only occurs when filter is enabled.
Expected Result: No Crash.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010 UnrealEditor_SceneOutliner!FActorBrowsingMode::CompareItemWithClassName() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorBrowsingMode.cpp:2260] UnrealEditor_SceneOutliner!TBaseSPMethodDelegateInstance<1,SSceneOutliner const ,1,bool __cdecl(ISceneOutlinerTreeItem const &,TSet<FTopLevelAssetPath,DefaultKeyFuncs<FTopLevelAssetPath,0>,FDefaultSetAllocator> const &),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295] UnrealEditor_SceneOutliner!FAssetFilter<ISceneOutlinerTreeItem const &>::PassesFilter() [D:\build\++UE5\Sync\Engine\Source\Editor\EditorWidgets\Public\Filters\AssetFilter.h:122] UnrealEditor_SceneOutliner!TFilterCollection<ISceneOutlinerTreeItem const &>::PassesAllFilters() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\FilterCollection.h:113] UnrealEditor_SceneOutliner!SSceneOutliner::CreateItemFor<FActorTreeItem,AActor *>() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Public\SSceneOutliner.h:526] UnrealEditor_SceneOutliner!FActorHierarchy::OnLevelActorAdded() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorHierarchy.cpp:594] UnrealEditor_SceneOutliner!FActorHierarchy::OnLoadedActorAdded() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorHierarchy.cpp:636] UnrealEditor_SceneOutliner!TBaseRawMethodDelegateInstance<0,FActorHierarchy,void __cdecl(AActor &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:476] UnrealEditor_Engine!ULevel::AddLoadedActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:951] UnrealEditor_Engine!FWorldPartitionLoadingContext::FDeferred::~FDeferred() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:147] UnrealEditor_Engine!IWorldPartitionActorLoaderInterface::ILoaderAdapter::RefreshLoadedState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionActorLoaderInterface.cpp:224] UnrealEditor_Engine!IWorldPartitionActorLoaderInterface::ILoaderAdapter::Load() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionActorLoaderInterface.cpp:46] UnrealEditor_WorldPartitionEditor!SWorldPartitionEditorGrid2D::CreateRegionFromSelection() [D:\build\++UE5\Sync\Engine\Source\Editor\WorldPartitionEditor\Private\WorldPartition\SWorldPartitionEditorGrid2D.cpp:479] UnrealEditor_WorldPartitionEditor!TBaseSPMethodDelegateInstance<0,SWorldPartitionEditorGrid2D,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:312] UnrealEditor_Slate!FUICommandList::ExecuteAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:111] UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1148] UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5291] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-171825 in the post.
2 |
Component | UE - Editor |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Dec 5, 2022 |
---|---|
Resolved | Dec 13, 2022 |
Updated | Dec 13, 2022 |