Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component
User Description:
From 4.7 release notes; "New: Added 'Ignore Owning Actor' option to Radial Force Component, to allow force/impulse to ignore all components of the owning Actor.")
The force field repels both external physics objects and its own parent.
1. Open QA-Game
2. Create an actor class bp & open it (see screenshot #01 for full setup)
3. Add a Static Mesh component
4. In the Details panel, set the Static Mesh to the 'BeachBall'
5. Set Simulate Physics to enabled
6. Add a Radial Force component
7. In the Details panel, set the transform X location to -90
8. Impusle > Set Ignore Owning Actor to enabled
9. Force > Set Force Strength to 5000000
10. Compile & save the bp
11. Back in the editor, place the bp into the level
12. PIE
Results: The Beachball is effected by the Radial Force component
Expected: When Ignore Owning Actor is enabled,
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Component | UE - Gameplay |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.9 |
Fix Commit | 2605400 |
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Created | Jun 17, 2015 |
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Resolved | Jun 30, 2015 |
Updated | Apr 27, 2018 |