FScopedMovementUpdate needs to be aware of the bTeleport flags used in the MoveComponent call. This could get complex when there is a mix of teleport and non-teleport.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-17217 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.9 |
Created | Jun 17, 2015 |
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Resolved | Oct 26, 2016 |
Updated | Jun 23, 2018 |