We've noticed that when we use the merge actors batch option, the partitioned world will get dirtied after the operation.
This occurs in FMeshMergeUtilities::MergeComponentsToInstances:
			if(bActuallyMerge)
			{
				// Create our actors
				const FScopedTransaction Transaction(LOCTEXT("PlaceInstancedActors", "Place Instanced Actor(s)"));
				Level->Modify();
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172242 in the post.
| 0 | 
| Component | UE - World Creation - Worldbuilding Tools - Merge Actor | 
|---|---|
| Target Fix | 5.2 | 
| Created | Dec 7, 2022 | 
|---|---|
| Resolved | Dec 15, 2022 | 
| Updated | Feb 4, 2023 |