We've noticed that when we use the merge actors batch option, the partitioned world will get dirtied after the operation.
This occurs in FMeshMergeUtilities::MergeComponentsToInstances:
if(bActuallyMerge) { // Create our actors const FScopedTransaction Transaction(LOCTEXT("PlaceInstancedActors", "Place Instanced Actor(s)")); Level->Modify();
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172242 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Target Fix | 5.2 |
Created | Dec 7, 2022 |
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Resolved | Dec 15, 2022 |
Updated | Feb 4, 2023 |