Delete scw temporary files while it's compiling
UE4Editor_Engine!DoReadTaskResults() [shadercompiler.cpp:147]
UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [shadercompiler.cpp:966]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [shadercompiler.cpp:1092]
UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [shadercompiler.cpp:582]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() [windowsrunnablethread.cpp:26]
kernel32!<Unknown>
ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-17227 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.13.1 |
Created | Jun 17, 2015 |
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Resolved | Sep 8, 2016 |
Updated | Apr 27, 2018 |