Regression: This issue does not occur in Release-5.0, so this is a regression
The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blueprint first. This is potentially not part of the issue, but expected behavior as the SceneCaptureComponent2D needs to recapture the texture in the new rendering mode.
Actual Result: The Widget is completely invisible (or if you haven't reopened the new Character Blueprint it will completely obscure the camera)
Expected Result: A cutout of the TutorialTPP will appear on screen and the space around it will be empty
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172591 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Fix Commit | 23595537 |
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Release Commit | 23595537 |
Created | Dec 12, 2022 |
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Resolved | Jan 6, 2023 |
Updated | Jan 17, 2023 |