Description

Regression: This issue does not occur in Release-5.0, so this is a regression

The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blueprint first. This is potentially not part of the issue, but expected behavior as the SceneCaptureComponent2D needs to recapture the texture in the new rendering mode.

Steps to Reproduce
  1. Create a new FPS Blueprint Project
  2. Create a new Character Blueprint Actor 
  3. Add a Camera and SceneCaptureComponent2D components to the Blueprint
  4. Set the Mesh (tested using TutorialTPP)
  5. Make sure the SceneCaptureComponent2D camera is facing the Mesh
  6. Set the Texture Target in the SceneCaptureComponent2D to a new Render Target
  7. Right click the Render Target and create a material from it
  8. Set the Material Domain to User Interface and the Blend Mode to Translucent
  9. Set the RGB of the Texture Sample to Final Color
  10. Add a OneMinus node
  11. Connect the Texture Sample's Alpha to the OneMinus node
  12. Connect the OneMinus node to the Opacity
  13. Create a new Widget Blueprint
  14. Add an Image and set the Brush Image to the new Material
  15. In the BP_FirstPersonCharacter, create a Create Widget node and connect it to BeginPlay
  16. Set the Class of the Create Widget to your created Widget
  17. Create an Add to Viewport node and connect it to the Create Widget node
  18. Change the Preview Rendering to Android ES 3_1 or Android Vulkan
  19. Play the level

Actual Result: The Widget is completely invisible (or if you haven't reopened the new Character Blueprint it will completely obscure the camera)

Expected Result: A cutout of the TutorialTPP will appear on screen and the space around it will be empty

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Fixed
ComponentUE - Platform - Mobile
Affects Versions5.1
Target Fix5.2
Fix Commit23595537
Release Commit23595537
CreatedDec 12, 2022
ResolvedJan 6, 2023
UpdatedJan 17, 2023
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