A recent change to UAbilityTask_NetworkSyncPoint generates a second Prediction Key before broadcasting the OnSync delegate which may be preventing the server from removing the locally predicted GE
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172641 in the post.
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Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Dec 12, 2022 |
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Resolved | Dec 13, 2022 |
Updated | Feb 4, 2023 |