Open the attached project
Select both red cubes, they each have a different material instance applied to them.
In the main menu, go in "Actor -> Merge Actors (2) -> Merge"
Result: A broken mesh is generated... The static mesh editor is showing a single mesh section, but the mesh seems to have a second one with no material assigned to it.
Expected: If the materials are deemed equivalent, there should be a single mesh section and both cubes should be red. If they are different, there should be two section, each with their own material.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173048 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 4.27 |
Target Fix | 5.6 |
Created | Dec 16, 2022 |
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Updated | Oct 11, 2024 |