Description

This is a regression. Tested in //UE5/Release-5.0 CL20979098.

Split screen extra controllers ignored when using Create Local Player node. May just be Enhanced Input related.

Steps to Reproduce

*Requires at least 1 controller, but I used 2

  1. Create a new Third Person Template project
  2. Skip if using 2 controllers:
    • In the Project Settings navigate to Maps & Modes > Local Multiplayer > Enable Skip Assigning Gamepad to Player 1 - Player 1 will receive mouse/keyboard inputs; player 2 should receive controller inputs
  3. In the scene duplicate the Player Start then move it away from the original
  4. In the Level Blueprints create an ' Event Begin play' node
  5. Off the Event Begin Play create a 'Create Local Player' node
  6. Compile, save, and close the Level Blueprints
  7. Play In Editor
  8. Attempt to move Player 2

Expected Results:
With 1 controller Player 2 will receive inputs from the controller.
With 2 controllers Player 2 will receive inputs from the 2nd controller.

Actual Results:
Player 2 will not receive any inputs.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173306 in the post.

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Duplicate
ComponentUE - Gameplay - Input
Affects Versions5.1
Target Fix5.2
CreatedJan 4, 2023
ResolvedJan 20, 2023
UpdatedFeb 2, 2023
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