This is the expected behavior. The object is simulated which means it detaches from the actor.
If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset.
1. Download the attached project
2. Open the project
3. Hit 'Play' to PIE
Result: The mesh for the object on the right does not move as it is simulating physics, however if you select the object itself in the World Outline, you can notice that the root is moving
Expected: The mesh should move along with the root component
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Created | Jun 18, 2015 |
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Resolved | Jun 29, 2015 |
Updated | Apr 27, 2018 |