By design. Scene depth collision uses the per-pixel normals for collision so obviously changing how the material calculates normals will change collision behavior.
In this case multiplying the normal by 10 and then normalize likely pushes the normal towards values tangent to the real surface. When we reconstruct the plane on the GPU using that normal the plane will not match the geometry.
Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Acceleration module.
Also reproduced in Launcher 4.8.0-2579680 and Main Promotable-CL-2589716
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RESULTS: Particles will bounce once and disappear through the floor until the Normal intensity is lowered
EXPECTED: Normal Intensity should not affect GPU Collision.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.6, 4.8, 4.9 |
Created | Jun 18, 2015 |
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Resolved | Jun 18, 2015 |
Updated | Jul 14, 2021 |