We must capture weak pointer instead of a raw pointer
Open an asset in the editor and do a new object on it to reinstanced it. The raw pointer will become invalid and will crash when we access it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173401 in the post.
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Component | UE - Editor - Content Pipeline - Asset Build |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 5, 2023 |
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Resolved | Jan 6, 2023 |
Updated | Mar 7, 2023 |