This is not a regression tested in //UE5/Release-5.0 CL20979098

After migrating an asset from an older engine version or upgrading a project to newer version Blueprints carried over can not be casted until they have been opened or placed in the view port.

Steps to Reproduce
  1. Create a new Blank project in 5.0.3
  2. Create a new Blueprint Actor named 'BP_Test'
  3. Compile, save, and close the blueprint
  4. Save the project then close it
  5. Launch 5.1 Editor then open the 5.0.3 project choosing Open A Copy
  6. Create a new Blueprint Actor
  7. Drag off the Other Actor output pin on the Event ActorBeginOverlap node
  8. Disable Context Sensitive
  9. Search for cast to BP_Test

Expected Results:
Cast To BP_Test node shows up.

Actual Results:
BP_Test isn't visible until the BP_Test is compiled.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173449 in the post.

Login to Vote

ComponentUE - Gameplay - Blueprint
Affects Versions5.1
CreatedJan 5, 2023
UpdatedFeb 13, 2024