Description

This is a regression tested in //UE5/Release-5.0 CL20979098

Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source.

Steps to Reproduce
  1. Create a new Blank project
  2. Create a new Basic level 
  3. Open Project Settings then set 'Shadow Map Method' to 'Shadow Maps'
  4. Place a Cube in the level
  5. Set the cube to 'Movable'
  6. Place a Cube in the level
  7. Set the cube to 'Static'
  8. Ensure this Cube is casting a shadow onto the first cube
  9. Set the Mobility of the Directional Light to 'Stationary'
  10. Build Lighting Only

Expected Results:
The Static Cube casts a shadow onto the Moveable Cube.

Actual Results:
The Moveable Cube isn't influenced by the Static Cube's shadow.

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Fixed
ComponentUE - Graphics Features - Shadows
Affects Versions5.1
Target Fix5.3
Fix Commit24177882
Main Commit24177882
CreatedJan 5, 2023
ResolvedFeb 13, 2023
UpdatedMay 13, 2023
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