A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled
User Description:
Since 4.8 if I duplicate a child actor component in the viewport the duplicate is invisible and its pivot shows as being at 0,0,0. If I drag the gizmo the location values change but the gizmo stays locked at 0,0,0 and I still can;t see the duplicated actor anywhere.
1. Open QA-Game
2. Create a new actor class bp & open it
3. Add a Static Mesh component
4. In the Details panel, add a static mesh for the component
5. In the Components tab, right-click the static mesh & choose Duplicate
6. Try using the transform to move the copied static mesh
Results: The copied static mesh will be invisible and the transform gizmo can't be moved (Note that the Transform values in the Details panel do change and sometimes the transform gizmo will move but the component is still invisible)
If the bp is compiled, all works correctly
Expected: For the copied component to be working properly as soon as it's duplicated
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.9 |
Fix Commit | 2612276 |
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Created | Jun 19, 2015 |
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Resolved | Jul 7, 2015 |
Updated | Apr 27, 2018 |