Description

Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression

This issue occurs when the cube has "Is Spatially Loaded" enabled in Details as well as when the cube is added to Data Layers. If the cube has "Is Spatially Loaded" disabled then it behaves as expected. This is not the case for 5.0, as the cube moves no matter if "Is Spatially Loaded" is enabled or disabled.

Steps to Reproduce
  1. Create a new project with the Open World level
  2. Add a cube to the level
  3. Create a new Level Sequence
  4. In Sequencer, click Track > Actor to Sequencer and select the cube
  5. Add a few keyframes to the Level Sequence to move the cube around
  6. Open the level blueprint
  7. Add the Level Sequence to the level blueprint
  8. Drag off of the Level Sequence in the blueprint and get Play (Sequence Player)
  9. Attach the Play node to Event BeginPlay
  10. Play the level in viewport

Actual Result: The cube does not follow any keyframes in the Level Sequence upon playing

Expected Result: The cube follows the keyframes in the Level Sequence and moves around

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Fixed
Fix Commit23083481
Main Commit23083481
CreatedJan 11, 2023
ResolvedJan 11, 2023
UpdatedJan 11, 2023
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