Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner.
1) Enable Instanced Stereo settings in the project
2) Open it in Mac editor
Observe crash
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174004 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 5.1, 5.2, 5.3 |
Target Fix | 5.3 |
Created | Jan 12, 2023 |
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Resolved | Aug 1, 2023 |
Updated | Aug 8, 2023 |