Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression.
Actual Result: Crash
Expected Result: No Crash
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000190 UnrealEditor-EnhancedInput!UEnhancedInputLibrary::GetBoundActionValue(AActor *,UInputAction const *) [EnhancedInputLibrary.cpp:46] UnrealEditor-EnhancedInput!UEnhancedInputLibrary::execGetBoundActionValue(UObject *,FFrame &,void * const) [EnhancedInputLibrary.gen.cpp:73] UnrealEditor-CoreUObject!UObject::execCallMathFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1054] UnrealEditor-CoreUObject!UObject::execLet(UObject *,FFrame &,void * const) [ScriptCore.cpp:2829] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188] UnrealEditor-CoreUObject!void ProcessScriptFunction<void (__cdecl*) [ScriptCore.cpp:1018] UnrealEditor-CoreUObject!ProcessLocalFunction(UObject *,UFunction *,FFrame &,void * const) [ScriptCore.cpp:1258] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1188] UnrealEditor-CoreUObject!UObject::ProcessInternal(UObject *,FFrame &,void * const) [ScriptCore.cpp:1285] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!UAnimInstance::BlueprintUpdateAnimation(float) [AnimInstance.gen.cpp:1449] UnrealEditor-Engine!UAnimInstance::UpdateAnimation(float,bool,UAnimInstance::EUpdateAnimationFlag) [AnimInstance.cpp:559] UnrealEditor-Engine!USkeletalMeshComponent::TickAnimInstances(float,bool) [SkeletalMeshComponent.cpp:1292] UnrealEditor-Engine!USkeletalMeshComponent::TickAnimation(float,bool) [SkeletalMeshComponent.cpp:1251] UnrealEditor-Engine!USkeletalMeshComponent::InitAnim(bool) [SkeletalMeshComponent.cpp:814] UnrealEditor-Engine!USkeletalMeshComponent::OnRegister() [SkeletalMeshComponent.cpp:605] UnrealEditor-Engine!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext *) [ActorComponent.cpp:1676] UnrealEditor-Engine!UActorComponent::RegisterComponentWithWorld(UWorld *,FRegisterComponentContext *) [ActorComponent.cpp:1354] UnrealEditor-Engine!AActor::IncrementalRegisterComponents(int,FRegisterComponentContext *) [Actor.cpp:5295] UnrealEditor-Engine!AActor::RegisterAllComponents() [Actor.cpp:5194] UnrealEditor-Engine!AActor::PostSpawnInitialize(UE::Math::TTransform<double> const &,AActor *,APawn *,bool,bool,bool) [Actor.cpp:3667] UnrealEditor-Engine!UWorld::SpawnActor(UClass *,UE::Math::TTransform<double> const *,FActorSpawnParameters const &) [LevelActor.cpp:724] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnAtTransform_Implementation(AController *,UE::Math::TTransform<double> const &) [GameModeBase.cpp:1207] UnrealEditor-Engine!AGameModeBase::execSpawnDefaultPawnAtTransform(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:53] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnAtTransform(AController *,UE::Math::TTransform<double> const &) [GameModeBase.gen.cpp:489] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnFor_Implementation(AController *,AActor *) [GameModeBase.cpp:1199] UnrealEditor-Engine!AGameModeBase::execSpawnDefaultPawnFor(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:64] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AGameModeBase::SpawnDefaultPawnFor(AController *,AActor *) [GameModeBase.gen.cpp:498] UnrealEditor-Engine!AGameModeBase::RestartPlayerAtPlayerStart(AController *,AActor *) [GameModeBase.cpp:1272] UnrealEditor-Engine!AGameModeBase::RestartPlayer(AController *) [GameModeBase.cpp:1238] UnrealEditor-Engine!AGameModeBase::HandleStartingNewPlayer_Implementation(APlayerController *) [GameModeBase.cpp:1052] UnrealEditor-Engine!AGameModeBase::execHandleStartingNewPlayer(UObject *,FFrame &,void * const) [GameModeBase.gen.cpp:159] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6455] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2116] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1055] UnrealEditor-Engine!AGameModeBase::PostLogin(APlayerController *) [GameModeBase.cpp:1014] UnrealEditor-Engine!UWorld::SpawnPlayActor(UPlayer *,ENetRole,FURL const &,FUniqueNetIdRepl const &,FString &,unsigned char) [LevelActor.cpp:1052] UnrealEditor-Engine!ULocalPlayer::SpawnPlayActor(FString const &,FString &,UWorld *) [LocalPlayer.cpp:292] UnrealEditor-Engine!UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer *,FGameInstancePIEParameters const &) [GameInstance.cpp:516] UnrealEditor-UnrealEd!7ffb1e810000 + d36395 UnrealEditor-UnrealEd!7ffb1e810000 + d5d279 UnrealEditor-UnrealEd!7ffb1e810000 + d36feb UnrealEditor-UnrealEd!7ffb1e810000 + d7723a UnrealEditor-UnrealEd!7ffb1e810000 + d7ae57 UnrealEditor-UnrealEd!7ffb1e810000 + d7a621 UnrealEditor-UnrealEd!7ffb1e810000 + 6eb1f5 UnrealEditor-UnrealEd!7ffb1e810000 + 116d1b6 UnrealEditor!7ff7711e0000 + 852c UnrealEditor!7ff7711e0000 + 2287d UnrealEditor!7ff7711e0000 + 2296a UnrealEditor!7ff7711e0000 + 25680 UnrealEditor!7ff7711e0000 + 371b4 UnrealEditor!7ff7711e0000 + 3a516 KERNEL32!7ffba7ce0000 + 17034 ntdll!7ffba82d0000 + 526a1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174013 in the post.
1 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Fix Commit | 23745558 |
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Main Commit | 23748039 |
Created | Jan 12, 2023 |
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Resolved | Jan 17, 2023 |
Updated | Feb 12, 2023 |