Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected.
1. Activate the ImpostorBaker plug-in and follow the instructions in Generate_Imposter_Map to press CreateStaticMesh in BP_Generate_ImposterSprites to create a ProceduralMesh.
2. When trying to save the ProceduralMesh, an error occurs when saving because DynamicMaterial is set.
I am not able to find world outliner how to enable it?
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How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174015 in the post.
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Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 5.0.3, 5.1 |
Target Fix | 5.6 |
Created | Jan 12, 2023 |
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Updated | Sep 28, 2024 |