Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected.
1. Activate the ImpostorBaker plug-in and follow the instructions in Generate_Imposter_Map to press CreateStaticMesh in BP_Generate_ImposterSprites to create a ProceduralMesh.
2. When trying to save the ProceduralMesh, an error occurs when saving because DynamicMaterial is set.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174015 in the post.
|Component||UE - LD & Modeling|
|Affects Versions||5.0.3, 5.1|
|Created||Jan 12, 2023|
|Updated||Feb 9, 2023|