Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected.
1. Activate the ImpostorBaker plug-in and follow the instructions in Generate_Imposter_Map to press CreateStaticMesh in BP_Generate_ImposterSprites to create a ProceduralMesh.
2. When trying to save the ProceduralMesh, an error occurs when saving because DynamicMaterial is set.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174015 in the post.
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Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 5.0.3, 5.1 |
Target Fix | 5.6 |
Created | Jan 12, 2023 |
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Updated | Sep 28, 2024 |