Description

This issue occurs in both World Partition and Non-World Partition levels, and does not seem to occur with Nanite meshes. You can still select Nanite foliage instances after placing them, but selection and removal still behaves as referenced in [Link Removed]

Steps to Reproduce
  • Create a new level, select "Open World"
  • Toggle over to Foliage Mode, select one non-nanite foliage type, and paint the foliage, for example, 10 trees belong to InstancedFoliageActor_0_1_0, and 2 trees belong to InstancedFoliageActor_1_1_0.
  • Select a single tree in InstancedFoliageActor_0_1_0
  • Hit the delete key to delete the selected tree
  • Notice that all trees in InstancedFoliageActor_0_1_0 are unselectable, but the trees in InstancedFoliageActor_1_1_0 are selectable.
  • Click "All" (Select All) to select all foliage, then click any foliage to select, now all trees that are selectable.

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Fixed
Fix Commit24215548
Main Commit24215548
CreatedJan 12, 2023
ResolvedFeb 15, 2023
UpdatedApr 29, 2023
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