AI character in user project does not react to behavior tree commands when spawned during play.
In the specific example attached, the first pawn works correctly, but when removed from play and a new pawn spawned, the new pawn does not react to the same information.
1. Open attached project
2. Press PIE
3. Press 1 to spawn new pawn and destroy previous pawn.
Results:
New pawn does not move, but it does show that the chosen vectors are updating.
Expected:
Pawn moves to the vector points displayed above his head.
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